Meta description:

If a creature fails an action test in combat against the character while the character is charging an action targeting that creature, the character may use their reaction to add a charge on this action. If this reaction is used, the charged action immediately gains 1 additional charge. This reaction causes a cooldown of 8 seconds on reaction. It can only be triggered by a failed action test from the creature currently targeted by the charging action.

  • Name:

    mAllInI

  • Displayed name:

    All in I

  • Description:

    If a creature fails an action test in combat against the character while the character is charging an action targeting that creature, the character may use their reaction to add a charge on this action. If this reaction is used, the charged action immediately gains 1 additional charge. This reaction causes a cooldown of 8 seconds on reaction. It can only be triggered by a failed action test from the creature currently targeted by the charging action.

  • Cost:

    expCost(900,450)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

  • Upgrades:

    • Name:

      mAllInII

    • Displayed name:

      All in II

    • Description:

      Decrease the cooldown induce by this reaction to 6 seconds.

    • Cost:

      expCost(1200,600)-450

    • Script:

      mAllInI.displayedName.set(All in II) mAllInI.description.replace(cooldown of 8 seconds,cooldown of 6 seconds)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mAllInIII

    • Displayed name:

      All in III

    • Description:

      Decrease the cooldown induce by this reaction to 4 seconds.

    • Cost:

      expCost(1850,900)-600

    • Script:

      mAllInI.displayedName.set(All in III) mAllInI.description.replace(cooldown of 6 seconds,cooldown of 4 seconds)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: