Meta description:
If a creature fails an action test in combat against the character while the character is charging an action targeting that creature, the character may use their reaction to add a charge on this action. If this reaction is used, the charged action immediately gains 1 additional charge. This reaction causes a cooldown of 8 seconds on reaction. It can only be triggered by a failed action test from the creature currently targeted by the charging action.
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Name:
mAllInI
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Displayed name:
All in I
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Description:
If a creature fails an action test in combat against the character while the character is charging an action targeting that creature, the character may use their reaction to add a charge on this action. If this reaction is used, the charged action immediately gains 1 additional charge. This reaction causes a cooldown of 8 seconds on reaction. It can only be triggered by a failed action test from the creature currently targeted by the charging action.
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Cost:
expCost(900,450)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Upgrades:
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Name:
mAllInII
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Displayed name:
All in II
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Description:
Decrease the cooldown induce by this reaction to 6 seconds.
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Cost:
expCost(1200,600)-450
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Script:
mAllInI.displayedName.set(All in II) mAllInI.description.replace(cooldown of 8 seconds,cooldown of 6 seconds)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Name:
mAllInIII
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Displayed name:
All in III
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Description:
Decrease the cooldown induce by this reaction to 4 seconds.
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Cost:
expCost(1850,900)-600
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Script:
mAllInI.displayedName.set(All in III) mAllInI.description.replace(cooldown of 6 seconds,cooldown of 4 seconds)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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